In addition to that, Pathfinders are naturally very curious, innovative, and creative – and yet, they’re not easily put off by routine or mundane tasks as long as they understand exactly why something needs to be done.ĭue to being very sociable, a Pathfinder finds individual tasks and dealing with them on their own incredibly depressing. They are excellent communicators, great relationship builders, and exceptional leaders. Nevertheless, they aren’t dead-set on their ideas: the main goal of a Pathfinder is to make things better, be it by pushing their own ideas or implementing the ones someone else came up with.Ī Pathfinder is the epitome of emotional intelligence, so it’s not surprising they prefer warm and supportive working environments. Just as their name suggests, Pathfinders are prone to analyze the external world, connect dots, discover patterns, and make sense of coming trends or events before everyone else gets wind of them. Finding it easy to adapt to different situations and different people, they usually sense and understand the emotions and needs of others very well and thus land at the very center of their workplace’s social group. The best wizards would be high IQ, very industrious, and find the subject incredibly interesting.If the spirit of exploration and an openness to change both sound like additions your team would highly benefit from, look for the creative and innovative Pathfinders. Using real world tools you could probably figure out who would make the best wizards by using an IQ test, to determine intelligence, a personality test, to determine industriousness (how hardworking they are), and an interview to see if magic is interesting to them. If you're thinking of a big wizard school of some sort that recruits from all over they probably have standardized tests (like the wizard SATs) to determine if candidates are qualified, possibly followed by interviews to figure out personality. This group would be largely self selected. There's also the scenario of someone being interested in learning wizardry, studying as much as they can, and trying to find someone/somewhere that can train them more formally. If it was a lone wizard living in a small community, maybe teaching children on the side, They'd probably be able to tell which children would make good wizards, either by directly testing them and teaching them magic, or just by watching for the ones that seem smartest and trying to steer them towards learning wizardry. ![]() I don't know if it was addressed in the setting directly, but the requirement to be a wizard is to be smart, and training to be a wizard takes a lot of work. ![]() Already I felt the logical conclusion of druids classed as divine was by drawing power from the primal spirits of nature.īards with Occult spells were more if a surprise, but if you've seen my many lengthy diatribes in other relevant threads about magic currently active, it was a most welcome one. ![]() The only thing that changed for me regarding my understanding of Druid spells in 2e is that they were called Primal and there was less assumption of being less damaging than arcane elements. I meant that only as a humorous aside, but if I were to be serious about it for a moment I absolutely agree. (*)The 1st Edition AD&D Ranger cast 1st and 2nd level Wizard Magic-User spells AND 1st through 3rd level Druid spells. ![]() The Witch spell list was an arcane-divine hybrid (although formally classified as arcane), which sadly has been lost in 2nd Edition. Meanwhile, even though the Bard spell list was classified as Arcane, it definitely had its own vibe, although in 2nd Edition that strangely has gotten shoehorned in with Occult. Even though the Druid and Ranger(*) spell lists were classified as Divine, they definitely were already grouped so as to give a nature vibe, inherited all the way back from 1st Edition AD&D(*). I'll grant you that this is a 1st edition product published in 2011, so I don't assume it was the final word that will ever be published on the nature of magic in the setting (they didn't even know about the four traditions, back then, they thought it was all just Arcane or Divine!)Īctually, they sort of did.
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